Terms Registry working name

What changed in 2025 and 2026

Every dated change the registry recorded, newest first, with its verification label in brackets, then the undated snapshot notes by category. The monitor section lists numbers that moved on an official page since the previous check.

Monitor: numbers that changed on official pages

None yet. The latest monitor run (report-2026-09-05.md) is the baseline; diffs appear after the next run.

Dated changes, by the latest date in each note (future dates are announced effective dates)

Undated snapshot notes by category

01. App stores: mobile, desktop, VR, TV, wearables and browser extensions

02. Business SaaS platform marketplaces (commerce, CRM, productivity, ERP, cloud)

03. Developer tools, low-code, data and API marketplaces

04. AI model, agent, prompt and AI-creator marketplaces

05. Messaging, chat and social-platform apps, stickers and AR effects

06. Design, CAD, AEC and creative-software marketplaces

07. Games: platforms, engines, user-generated content economies and mods

08. Video and live-streaming creator programs

09. Writing, self-publishing, newsletters and serialized fiction

10. Audio: music distribution, licensing, podcasts and audiobooks

11. Stock media and creative asset marketplaces (photo, video, audio, fonts, icons, 3D, print files)

12. Courses, education platforms, tutoring and mentoring

13. Memberships, paid communities, fan funding and crowdfunding

14. Open-source funding: sponsorships, grants, bounties and pledges

15. Affiliate, referral and creator-commerce programs

16. Advertising networks: web display, developer-audience ads, app mediation, newsletter and native

17. Freelance marketplaces, vetted talent networks and expert networks

18. Bug bounties, vulnerability reward programs and security research marketplaces

19. Competitions, challenge prizes, hackathons and paid open-source programs

20. AI training work, data licensing, voice and likeness, and content licensing to AI

21. Microtasks, user testing and paid research participation

22. Print on demand and physical products from digital designs

23. Selling digital assets: domains, websites, apps, newsletters and small businesses

24. Payments, merchant-of-record services, checkout and subscription infrastructure

25. Web3 and crypto-native creator monetization

26. Agentic commerce and machine-to-machine payments (emerging)

27. Grants, accelerators, credits and platform funds